With a few exceptions, the sports genre of video games is dominated by triple-A franchises published by major publishers. When most people want to play a sports video game, whether it’s 2K’s NBA or NHL series, Sony’s MLB: The Show, or EA Sports’ questionable list, they usually reach for one of these games. Masu. These games have always been premium titles, usually with yearly iterations. So how can free-to-play games compete in the same space? Maximum Entertainment believes they’ve found a way with their upcoming title, Maximum Football.
At this point, essentially gaming industry memes Sports games come out every year and command high prices, but they don’t change much or add new content every year. This hasn’t stopped players’ demand for football games. In July alone, EA Sports College Football 25 was the best-selling game in America (and also the second-best-selling game thanks to MVP bundle sales). However, Maximum takes a different approach. This means releasing a free-to-play game and then iterating on it while receiving feedback from fans.
GamesBeat spoke to the game’s director, Micah Brown, about developing a free-to-play soccer game for the market. Mr. Brown told us: “We’re jumping into this space that’s basically occupied by the biggest game studios that’s ever existed on the planet, and this is one of their biggest games.”So pretty much. It will be an uphill battle. And at this point, we’ve been working on it for almost three years… We’re listening to our fans, giving them something they haven’t gotten from other soccer games, and trying to figure out different things that our fans are feeling. We are trying to address the functionality. There are things that other football games lack. ”
Maximum Football will be released on Steam Early Access on November 7th. Maximum said in a statement that it plans to “gather direct feedback from the community to ensure we deliver the most realistic physics-based soccer simulation game.” At the start of Early Access, an exhibition mode with pre-built teams will feature. College Dynasty, a customizable mode about coaching a college baseball team. Online multiplayer and the Maximum Football Customization Suite, which allows players to customize their team.
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According to Brown, customization is one of Maximum Football’s most important features. “Everything is completely customizable. If you want to build a team of geniuses and quarterback Albert Einstein, do that. If you want to build a team of Barbie dolls and quarterback Ken, that’s it. So the game is completely customizable. Everything about the player is customizable. Everything about the team is customizable.
Brown added that Maximum made its football title free-to-play as a way to differentiate itself from other sports games on the market. Whatever a college player, or fan, is looking for. Fans are also very tired of watching other sports. There are only two studios they really trust when it comes to making sports games: 2K and EA Sports. Other than that, most fans think, “Oh, this game isn’t going to be successful.” And they’re not even going to give it a chance. You know, if we first launch this game and say, “Okay, this game is going to cost me $40 just to launch before I even know if I’m going to like the gameplay.” . Most people out there won’t even try. we knew that. ”
Instead, Brown said Maximum plans to make the game free to play from launch and provide all the features fans want to play, after already winning over players with solid gameplay. , said they plan to potentially monetize it in the future. . “The biggest question on everyone’s mind is, ‘Can I play the game?'” Other games allow for dynasties and customization. They’ve appeared before, but they never nailed the gameplay. And soccer simulation game gameplay. Win or lose based on gameplay. So we said, let’s release this game as free to play… There’s a lot of opportunities to play for free, a lot of opportunities to play Dynasty and franchises, all of which are free. ”
Currently, Brown says the team is working on improving gameplay and ironing out bugs in online play to make the Early Access experience as positive as possible for users. “We’ll get back to gameplay as soon as everything is cleared. We’ll just keep iterating on the mechanics we’ve already been working on.”